


The use of the singleplayer/multiplayer mutator:In the Stargate Mod War Begins Beta Folder there are two new files: Mod to MP.bat and Mod to SP.bat. IF YOU DON'T SELECT IT, SHIELDS WON'T WORK!ĥ. The use of skirmisher: You use it as before, but you have to select the "WarBeginsSkirmisher" Mission Type in the upper right corner of the program for your shields to work properly. Copy the Nexus Skirmisher folder to your skirmisher X:\.\Nexus - The Jupiter Incident/mods/Nexus Skirmisher folder and overwrite if prompted.Ĥ. Copy the Stargate Mod War Begins Beta folder into your X:\.\Nexus - The Jupiter Incident/mods folder.ģ. Our goals are to implement all of the ships seen in the series, and the original Stargate movie, and to release a full single player campaign, with configurable ships, and all the oppurtunities Nexus can provide.Ģ. We intend to recreate the feeling of the hit Sci-fi Tv shows Stargate SG-1, Stargate Atlantis and Stargate Universe. Stargate: War Begins is a full conversion for the awesome tactical fleet simulator Nexus: The Jupiter Incident. was using some placeholder beforehand, which was much smaller.Stargate Mod: War Begins is a mod for Nexus: The Jupiter Incident, created by Taurus Group.

I literally created the icon in the last few minutes before actually uploading the mod. PS: Yeah, the subspace icon needs shrinking. classes not on the list will spawn fighters via subspace (as they all do now) while ships on the list will have regular docking and undocking animations. Fighter bays will probably work with the help of some white-list of shipclasses. The Moloch actually should, though, as it's supposed to have fighter bays (unlike the other cruisers and corvettes). Real fighter bays will be possible as well, of course, although it isn't implemented yet for any ship. It really only serves two purposes:ġ) allow for fighters or bombers to operate without the presence of a carrier ship (which isn't possible in vanilla Nexus)Ģ) the Nexus Skirmisher doesn't support adding fighters or bombers to a specific ship of your fleet, but I still wanted to give the player some control over what fighters and bombers he wants to bring along The fighters are more or less docking and undocking in the emptyness of space - I just spawn an animated subspace effect at the docking point's position to make it appear as if they're warping in.Īll capital ships currently in the game can spawn fighters this way, so you don't actually need the fake ship for that. It can't move and only has docking points for fighters. It's a very very small 3d model which you can barely see when zooming all the way in. The fighter spawn really is just a fake ship.

